Spell Turning Trigger A creature standing within a 90 foot cone projected by the spectator’s central eye casts a spell that targets the spectator. HP 63, fast healing 10 Immunities prone Weaknesses Eye StalksĮye Stalks Critical hits with piercing or slashing weapons against the gazer spectator or blind a random eye stalk which disables one Eye Ray power selected at random. So yeah, two Stirges is EL 1, four of them is EL 3, and five of them is pushing slightly above that (but it'd take more like eight to be a 'proper' EL4).Skills Acrobatics +10, Arcana +8, Deception +8, Diplomacy +8, Stealth +8, Planes Lore +10 3 dogs = 2 orcs = 4 kobolds = 1 gnoll = 2 goblins and 1 dog. Fractional CR creatures are intended to be added together until you get a full CR 1, and then treat that "squad" as a single unit at that point.This can be repeated again, and sometimes a third time, before the players are too far ahead to be threatened by whatever is showing up in a huge group. Two things of the same CR have an EL of the CR+2.For groups of creatures, EL can be calculated using the following rules of thumb: Creatures on their home turf getting bonuses for that make for a higher EL, and creatures who are out of their element reduce the EL (usually just by +/- 1). EL is a property of a group of creatures and the environment you face off against them in. In a level-based game like D&D, it's always good to have something to strive for.īe sure to remember that CR and EL are not the same thing. You should drop some pretty heavy hints, though, that they need to run away to avoid a TPK (especially the first time you do it). Now and then, throw something "epic" at them to keep 'em from getting too cocky. However, I think that the advice still holds: don't aim to make every enounter "average". In Pathfinder, the range of encounters is a little tighter: Table 3-2 Encounter Difficulty, in the 3.5 edition DMG, recommends the following:Ģ0% "easy if handled properly" (whatever that means.)ĥ0% challenging (EL equals Average Party Level) Rather than having multiple EL 4 encounters in a row, you should aim for variety. However, when they're deep in the Underdark, surrounded by enemies, things can get a bit tough. When they are near a settlement where they can go shopping and are likely to get an uninterrupted 8 hours of rest, it isn't a problem. A fighter or a warlock can likely go for longer than a wizard, but even they likely have limited use magic items (particularly healing potions) that they will run out of eventually. I find this online calculator to be very useful for estimating EL, especially when I'm using monsters with a range of different CR's in a single encounter:Īs far as multiple encounters per day are concerned, this too depends on a number of things. You should also be careful when advancing monsters (adding extra hit dice to increase their CR), as this too can lead to some nasty surprises. However, the more monsters you have, the less certain the estimate of Encounter Level (EL) / "CR Equivalency" becomes. When the entire party can gang up on a single monster (even one with multiple attacks) tactics on the battlefield can be less important than when they are outnumbered. Experience with your own players will tell you how tough an encounter they can handle, and what kinds of encounters they are best at. The Challenge Rating of a monster is a very useful guide for judging the difficulty of an encounter, but it is not an exact science.
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